Managing your Blender installations is the first and most important step after installing Batch Render Creator v3. Since different Blender versions can introduce changes to shaders, geometry nodes, and render engines, choosing the correct executable is vital for a successful render.

The Blender Versions panel, located at the top of the main interface, allows you to maintain a library of different Blender builds.
+): Click the plus icon to browse and select the Blender executable (blender.exe on Windows or blender binary on Linux).pencil): Once added, you can give each version a friendly name, such as "Blender 3.6 LTS" or "Blender 4.1 Production", to easily identify them.trash): Remove versions you no longer use from the library.It is highly recommended to use the exact same version of Blender that was used to create your .blend file.
Using a different version for rendering may result in:
To ensure that Batch Render Creator utilizes your graphics card (GPU) for rendering, you must configure it correctly within Blender before adding the Blender version to BRC.
Blender does not automatically use the GPU for rendering. You must manually enable it in the preferences of each Blender installation:

After selecting your GPU, you must click the Save Preferences button (the three-bar menu in the bottom-left of the Preferences window).
Blender only persists these changes to disk when this button is clicked or when all active instances of that Blender version are closed. If you add the Blender version to BRC without saving these preferences, it will default to CPU rendering, which is significantly slower.
In addition to the global hardware selection, your specific .blend project must be set to use GPU Compute as the render device.

If this is set to CPU, Blender will ignore your global preferences and render using the processor, regardless of your hardware availability.
BRC v3 is designed and optimized to work with official "Vanilla" Blender builds from blender.org.
While many users utilize performance-optimized builds like E-Cycles or K-Cycles, these versions modify the internal source code of Blender. This can sometimes interfere with how BRC monitors render progress via the CLI.
If you encounter bugs while using third-party builds, please contact the build developers or switch back to the official Blender version to ensure full compatibility with the BRC monitoring engine.